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DLC Studios on upping the ante for potent esports content and production

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DLC Studios on upping the ante for potent esports content and production

admin by admin
November 26, 2020
in Features, Interviews, Latest News, The Esports Journal
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Anybody who follows esports has absolutely seen DLC Studios’ inventive work. It could be laborious to overlook, given its laundry record of shoppers that features the likes of Ubisoft, ESL, Purple Bull, MSI, and extra, to not point out an array of companies together with graphic design and model session, pictures, video creation, and occasion manufacturing.

DLC Studios was initially shaped as an offshoot of UK esports organisation MnM Gaming. Brothers Kalvin and Daniel Chung realised that creating content material was one in all their greatest strengths throughout the crew, and so determined to co-found DLC Studios with Sammy Lam and Rhys Rasmussen to assist unfold these abilities far and huge throughout the business.

Picture credit score: DLC Studios

Since then, the company has amassed an intensive portfolio of tasks, together with branding for Purple Bull occasions resembling World First and Sphere Wars, a Rainbow Six esports documentary titled “MNM: An Underdog Story” for Ubisoft, branding for UK based mostly college esports organiser The NUEL, occasion content material work for ESL and MSI, the rebrand of the WFH League, the record goes on and on.

Based on Kalvin, DLC Studios’ work showcases their care and understanding of esports, and represents the various pursuits and backgrounds of the whole crew. “We care loads and we present that we care in our work, and we’re at all times self-critical,” he advised The Esports Journal, Esports Insider’s sister model. “We’ve a various group of individuals from Asia, all throughout Europe, and South Africa, and everybody has completely different influences and views.”

With regards to occasion manufacturing, Daniel means that the crew’s true worth comes from guaranteeing that shoppers can obtain their aims even amidst any obstacles at hand.

“Our experience comes into the extra technical stuff,” he defined. “Numerous what we do throughout these moments is problem-solving. When given limitations on assets when it comes to time or area, it could possibly require quite a lot of inventive technical pondering from our aspect to ship what they need throughout the constraints we’re given.”

Like the remainder of the esports business, DLC Studios was thrown a curveball with the COVID-19 pandemic, which largely eradicated stay occasions and in-person activations. Whereas that had been an enormous a part of the crew’s workload previous to lockdown restrictions, DLC Studios shifted gears to double down on content material creation and branding, and has since grown its crew throughout this time regardless of the ensuing financial challenges.

“There aren’t any occasions and we’ve gone from travelling and doing quite a lot of occasion protection to refocusing on creating graphical work, whether or not it’s logos or illustrations for our shoppers,” stated Daniel. “There’s been quite a lot of adapting to conditions, however it’s highlighted our strengths and made us very adaptable to the scenario. There are some results from the pandemic, however it’s given us time to refocus our work into completely different areas that we’d not have had as a lot time to concentrate on earlier than.”

Picture credit score: DLC Studios

One such undertaking is the latest second-season redesign of WFH League, a company esports competitors initiative from Esports Insider and London-based esports and gaming bar Platform. DLC Studios labored to develop stronger visible branding and messaging for the initiative, delivering a glance that’s playful however nonetheless skilled, inviting and welcoming to all. Kalvin stated that he recognised the potential for the league to assist corporations perceive esports.

“I needed to take a seat someplace in between company and fairly playful. I didn’t need it to be too playful, as its audience are folks in enterprise who wish to play video games. I didn’t wish to lose both market, so the duty was: How will we merge the company world and sport world into one?” he stated. “After we constructed that world, the graphical language represented quite a lot of issues like variety and completely different video games and age teams, so we mixed plenty of areas of gaming digitally into one. That’s how we began to merge the worlds collectively.”

“Esports may be very on-topic proper now and will be tough for folks to grasp who aren’t within the area. Possibly WFH League is the bridge for company teams to grasp the area by them competing within the event,” he continued. “It’s a great way to grasp the esports area, as a result of quite a lot of corporations try to get into it.”

Much more so than conventional sports activities leagues, esports gives such a persistent alternative for content material creation, which is the place an company like DLC Studios will be such an important associate to corporations. Sammy says that the usual for high quality content material and branding continues to be raised within the business, and likewise, DLC Studios continues to up its sport to ship for shoppers.

“Over time, esports design has improved loads. We’re seeing many designers being extra experimental,” he stated. “With the larger organisations, you’ll be able to actually begin to see their model present via their design. There was a time the place newly-created organisations would have very comparable logos and visuals. Now, there’s quite a lot of individuality and quite a lot of completely different types, and there’s such a continuing stream of content material to take inspiration from.”


Learn the total model of this text in Version 7 of The Esports Journal.

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