Esports Insider is proud to announce THESPIKE.GG, the primary place for aggressive VALORANT information and information, as Silver Companion of subsequent week’s ESI Digital Summer season (#ESIDIGITAL).
Named after the win-objective of VALORANT matches, THESPIKE.GG is positioning itself as the tip of the web for all issues VALORANT esports, offering skilled participant and crew information with protection of worldwide on-line & offline occasions for the ravenous aggressive scene fan base.
Esports Insider caught up with Artur “m1nac” Minacov, Co-founder and CEO of THESPIKE.GG, to find out about Minacov’s journey to beginning the corporate, the success of the aggressive VALORANT scene, and what’s subsequent for the corporate.
Planting The Spike
Minacov’s journey in the direction of founding the one-stop-shop for every little thing aggressive VALORANT, begins at a younger age. “I’ve been a serial entrepreneur since I used to be fourteen years outdated and have been concerned with gaming, Counter-Strike, since I used to be 5 years outdated,” he shared with Esports Insider. His entrepreneurial starting began with internet hosting recreation servers and net servers for competitions and communities, his first try at turning his love for gaming right into a enterprise.
At 19, he left faculty after taking inspiration from Montreal’s startup scene, veering away from gaming to discovered a tech startup within the trend trade. “Lengthy story brief, I took on a debt of, like $20Ok, didn’t need my dad and mom to pay for it and didn’t have some other jobs so I ended up going bankrupt at 19,” Minacov admitted. Swinging again to what he knew greatest, he bounced again to discovered OPSkins at 20, which throughout its heyday, was the largest digital market for digital items – specialising on Counter-Strike objects and Steam video games.
After bringing himself out of chapter with the corporate, he offered OPSkins to a gaggle out of Silicon Valley and busied himself with a brand new undertaking, EnVision Esports competing in Overwatch Contenders, a type of pre-season earlier than the Overwatch League launched. He shared: “It was expertise, it allowed me to know precisely what it takes to construct an esports org from scratch. It didn’t work out, (we) misplaced some huge cash, however no less than, you already know, it was studying expertise, to know precisely what makes an org and the problems that include it.”

After his stint as an esports organisation CEO, Minacov sought to create his personal online game, The Forge Enviornment, investing over $1 million {dollars} of his personal cash over two years. “That didn’t work out both,” Minacov sighed. “It was a really costly studying expertise, let’s say. Very costly. A variety of errors, clearly, that I discovered from, clearly – however no less than it let me know precisely what it takes to make a recreation from scratch.”
Right now, at 26 years of age, Minacov counts himself as a group of informative experiences, “It’s good for me to know something that has to do with the esports facet of issues, and video video games – like make one – issues like that.” With VALORANT’s closed beta launch in April, Minacov knew that the tactical shooter could be one thing particular for his life. “With THESPIKE.GG we’ve seen three thousand % development over the previous three months. We went from, like, fifty (thousand) web page views, as much as 1,000,000 final month – so issues are going nicely. We simply acquired final week our important competitor, VALORANTIFY.com, so now we principally dominate the market relating to occasion protection.”
Countdown
VALORANT occasion protection, crew and participant information, world rankings, and information are on the forefront of THESPIKE.GG’s clear interface. The crew was one of many choose few who have been granted entry to VALORANT’S API. “We’re new, and we have been one of many solely firms that bought the API with out actually being concerned with Riot Video games previously. It’s positively good to know that Riot Video games is backing us, or taking a look at us and like what we’re doing. We’re going the appropriate course for certain.”
THESPIKE.GG is in touch with the Riot Video games’ North American API improvement crew every day, working collectively on troubleshooting bugs and bettering the expertise of the interface. THESPIKE.GG has positioned itself because the premier useful resource for VALORANT information related for esports and tournaments, the crew has allowed match organisers the world over to utilise the web site’s information – proving as a beneficial useful resource for commentary and comparisons.

Riot Video games has been beneficiant with its latest child, fastidiously deciding on third-party content material creators, gamers, groups, and match organisers the world over to host VALORANT Ignition Collection tournaments shortly after the sport’s public launch. It’s these tier-one occasions that Minacov and his 18-person crew are centered on supplying probably the most help throughout this section of the aggressive scene’s improvement.
That includes an Editor-in-Chief managing a small crew of full-time writers and editors, Minacov’s accomplice, Josef “hex4” Orland, as CTO, leads the crew of back-end and front-end builders, amongst multimedia designers and video editors – all working remotely. “Mainly something that you can consider for a information and media web site, now we have all of it. Content material mods, discussion board mods. Proper now, with the API issues will turn into automated, however now we do every little thing handbook, to replace scores and [other] information entry it’s all manually achieved so now we have individuals doing that.”
The crew plans to develop as much as 25 by the tip of autumn, however Minacov needs to maintain the crew small, close-knit, like a household. Following the success he discovered together with his 30-person crew at OPSkins, he attributed the success to the qualities of the crew and the idea of consuming steak on the corporate. “If we’re profitable, then you definately’re profitable,” he touted. As THESPIKE.GG begins to generate income over time, Minacov needs to share the pie with the crew.
Being the world’s vacation spot for all issues aggressive VALORANT, Minacov can glean rather a lot from the info his website processes. Not simply from the sport and its high gamers, however from its net visitors and who he collaborates with for tournaments and broadcasts. For instance, he defined that North America is performing strongly on practically all fronts, whereas Europe’s VALORANT ecosystem appears to be dealing with a little bit of turmoil. Many organisations don’t appear to be seizing the alternatives that Minacov sees.
“Surprisingly, Japan is a fairly good area for VALORANT proper now with their most up-to-date Rage Invitational, that we lined – we lined the primary one too. We have been shocked with the standard of the manufacturing, in addition to the scheduling and the groups as nicely (sic).” Minacov was shocked that the Korean scene has been so quiet, contemplating how lively Riot Video games is within the area.
Detonation
Specializing in the top-tier occasions doesn’t imply that the crew isn’t listening to the smaller and lesser-known tournaments and scenes. The crew hopes that after their VALORANT API is carried out that they’ll be capable of increase their attain and impression throughout the aggressive scenes, areas, and skill-levels.
“Down the street, we wish to have some analytic instruments, in three completely different classes. First, organisation – we wish to present them with a particular login the place they’ll analyse a participant’s matches and information and every little thing to allow them to perceive the place they stand within the scene.” The last word objective of this product is to permit organisations to make strikes backed by information, Minacov mentioned.

“We wish to additionally present match organisers with analytics for a particular occasion. We wish to give them extra energy to allow them to edit their very own web page, add to it, add sponsors and stuff like that. And all of the analytics that include it, after all,” Minacov continued.
“And the opposite one, which is fascinating for us on the income facet, is for manufacturers. We wish to give them additionally a particular login to allow them to make advertising campaigns on our web site. Just a little bit much like Twitter, Reddit, or Fb or actually any of the social media (websites) on the market. So you possibly can create your online business account and create campaigns and goal particular areas, goal particular (audiences), to ahead your model.”
The concept is to increase this feature solely to these concerned in esports and gaming. Minacov maintained that the plan on being very selective with the manufacturers they wish to entry to their viewers and this performance when they’re able to roll these out in early subsequent yr. He additionally hinted at an upcoming merchandise collaboration with all income designed to pump again into the THESPIKE.GG and VALORANT communities.
“A variety of concepts, a variety of plans, a variety of fascinating stuff occurring,” Minacov mentioned. “The long run positively seems to be brilliant, we’re the primary web site relating to VALORANT occasion protection, there’s little question there. THESPIKE.GG is right here to remain.”
Catch Minacov’s panel discussing VALORANT throughout ESI Digital Summer season’s North American programming on August 21st.
See Full Agenda and safe your ticket for ESI Digital Summer season